The lizardeen are tougher than humans, but a lizardeen trooper is no match for most vehicles. They are very common units in lizardeen forces, and infantry are expected to deal with many situations that human forces would use droids or drones for. Lizardeen are given much more training than human troops, and tend to have more combat experience. Their huge powerful hind legs can take them up to 45km per hour, allowing them to run rings round their human infantry counterparts. They are as tough as a light vehicle, like an SUV, thanks to their scaly hide, and they heal much faster than humans do. They can regrow limbs and their tail without surgical intervention.
They are a nice space-opera type of enemy for use in role-playing games and sci-fi wargames. The profile below was generated using the Spaceward Ho! set of sci-fi vehicle combat rules. Although this is an infantry unit, it would be able to give some smaller and lighter vehicles pause for thought.
Attacks per Round: 1
Cloaking: 0 = 0%
Combat Ability: 7 = 70%
Motility: 2 = less than 10 – 100 mph
Motility (Extra Hexes): 1 = 2 hexes at scale 2
Robustness: 3 =(2 hit points, survival roll = 10%)
Streamlining: 7 = 30% (from armour)
Turning Circle: 2
Sensor Power: 4 = 40% (sensors in helmet)
Sensor Range: 3 = 100km
Shields: 0 = 0%
Size: 2 = They tower over humans, even when not in combat armour, and they love combat armour.
Weapon system #1
Weapon System Deadliness: 3 = blaster equivalent 1hp (They actually use mass drivers with heavy ‘rod’ ammo, giving the longer range than the standard blaster and allowing them to engage vehicles on something like equal terms. However, with no extra hexes, these weapons are not good anti-aircraft armaments.)
Weapon System Field of fire: 3 = 3 hex arc
Weapon Range: 3 = Atmospheric weapon
Weapon Range Extra Hexes: 0 = 1 hex range on
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