Today I’m working on deck plans for the Silver Dart. When it’s complete, the new spaceship will be the star of the latest spaceship supplement from Starbright, like this one at RPGDriveThru.
I wanted to add a scale to the image, and that meant drawing a grid of lines on the background.This can be done directly in Blender, but I decided to put it on the render afterwards, using GIMP.
I couldn’t find a grid command in GIMP, however, so I had to go a-Googling. It didn’t take long to find the answer to my, ‘where’s the grid command?’ blues. I found this simple info page, which pointed me in the right direction.
The answer is: Click “Filters | Render | Pattern | Grid.”
As I work on the deck plan for the new spaceship, I try as much as possible to be influenced by the plans of real modern yachts. I also want to allow the spaceship to be big, to enable it to contain all the interior areas.
The great thing about working with Blender is that the deck plans can be created there, with the spaceship mesh to work from as reference, and with human figures for scale.
It’s a way of working that results in very credible deck plans, rather than the ‘castle in space’ kind you often see that wouldn’t even fit within the outline of the spaceship, never mind being to scale. Though this is a common an hounourable problem, that even effects the Millennium Falcon. This from Wookieepedia.
Like many science fiction spacecraft, the Falcon’s interior sets cannot actually physically fit within the exterior sets. Subsequent Expanded Universe plans are consequently a compromise attempt at squeezing the interiors in (often with detriment to headroom). These compromise plans often also result in the Falcon having rather small engines for a ship considered notable for its speed.