This 3D droid illustration for science fiction role-playing games has started to look less like a lifeless sculpture, in fact it has started to run. As you can see from the previous two posts, which both have previous iterations of this 3D droid design, there has been a lot of progress – but there is still a long way to go.
The pose needs to be made even more dynamic, the color needs work, there must be more detail and the background needs to be made even more futuristic. Most of this can be done with trueSpace which is a great piece of free 3D model making software (find the link in the side bar to the right), but I’ll also probably have to load the image into Photoshop to add the finishing touches, Photoshop is sadly not so free.
I think it will be at least another week before I have completed the art itself and am ready to write the fluff and the statistics which will bring it alive. Once all that is done I’ll put together the blog page for this 3D design and include it with my other Traveller science fiction role-playing game resources.
The background image is a photo I took myself of an event in a museum courtyard, and which I am quite proud of. I had to wait until all the people had cleared for a second – they just didn’t look futuristic enough – before taking the shot and coming up with something that could pass as a space port landing pad (the spaceships are just out of shot, or perhaps I should add one with Photoshop, hmm…) in a role-playing game scenario.
I have also complained in previous posts about trueSpace failing to render some surfaces on my models. It turns out that this is not the fault of the software, or my old and slightly soviet-looking laptop, but it happens where I go “non-Euclidean”. When I start moving surfaces through each other trueSpace refuses to render them.
» High? polycount spaceship, Blender


