I’m working on that long overdue new logo for the various different creative things I’m doing, so that it all has a more uniform look.
There are some things about the current look that I like and that I’m going to keep. The purple colour scheme looks great both with the sci-fi, comic book, role-playing game stuff I do and the cute urban vinyl, character, children’s art and illustrations.
With my first attempt at a new logo I was worried that the shadow was too strong and overpowering to be a part of an easy to read site logo, although I do like the moodiness of the image. It’s amazing what you can do just by positioning the lights in Blender (a great free 3D app).
My next attempt kept the logo’s shadow and even added another, but the shadows are less intense. I wasn’t convinced that this made the logo any easier to read though. Doing text in Blender is the easiest thing in the world, or at least on the Blender scale of easy it is, so it was no problem to fire Blender up again and play about with the logo a bit more.
The final logo I’ve come up with is a nice balance between darkly serious for my science fiction / game related stuff and shiny pink for my fun character type illustrations and designs. I’m having a lot of fun messing around creating 3D elements in Blender and the versatility of this cool, open source and best of all free software is constantly taking me by surprise. I’ve used Photoshop and Quark to put designs for previous logos together but Blender gives the logo a certain cinematic 3D movie logo look that I like even more.
» Sci-fi Character concept art illustration
» Spaceship green background Sci-Fi concept art
» High? polycount spaceship, Blender
» Illustration Friday, GURPS Spaceship


