My 3D spaceship model is looking more powerful

By The Illustrator  

manta_delta_spaceship20 I’m happy with my stars as the dim far away stars, but I need some bright foreground ones as well. This pdf Blender tutorial for getting good 3D stars was a very interesting read.

It goes into great depth about which buttons to press and which sliders to slide and why, but it’s based on an earlier version of Blender so it’s all a little different nonebula1w.

 

I experimented based on what I read and pretty soon was coming up with some scary  looking monster nebula effects, not the realistic gas clouds of space, but promising things that made me think I was heading in the right direction. when it’s eventually done I’ll add it to my new 3D only spaceship illustration gallery here at Starbright.

As I was creating the spaceship gallery specially for all my renders and models I’ve also been working on the main site and galleries to give them the same look as this blog, so that if you click between Starbright and the Starbright blog it no longer looks as though you have landed up starbright_illustrations_new_improved_version on a totally different site. I have kept all the classic-style pages online, I hate deleting pages, there’s nothing worse than following a link only to find that the page you want is gone 404.

If I compare the old style with the new I think things are now more elegant and logical – and not just for the new spaceship section – and I have pruned some of the images and illustrations out to raise the overall standard. It’s a work in progress and it’ll be a while before I have rebuilt all the links but I think it already looks good. A good umpteen hours work… phew, I’m beat.


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