Speeding Up My Animation | Blender Underground’s Video Tutorials

By The Illustrator  

 look at that fantastic ipo curve window

The titles of my animation were moving a little slowly, see last post, they should jiggle, not sway. I’ve noticed that the graphics in a lot of cool edgy stuff jiggles about as though it is on an old-fashioned reel of film going through a badly adjusted movie projector. I can’t actually think of an example right now, but it’s still a cool effect.

But because I hadn’t the slightest idea about how to go about this – except perhaps to delete the frames I had already done and start repositioning the mesh anew – I as usual turned to the internet for advice, via my trusty steed Google, and found > Animating the Time Ipo | Blender Underground’s Video Tutorials. Very interesting, apparently I just have to add a time curve to the blend file.

I gave it a try and it does work, now my titles flicker like butterfly wings instead of swaying about like a pendulum. Here.

Much nicer I hope you agree. But it is a little complex to use. While I was experimenting in the ipo curve window I found I could resize them in the x axis just like a mesh, and that sped things up nicely without having to do the mental gymnastics required with a time curve.

Now the next step is to get that cat doing interesting and fun things.

I’ve settled on the idea of getting the cat to blink and keep time with the music by tapping its paw. The eye blinking is simple, but getting the paw tapping to keep time is proving to be a giant headache. Well, nobody said it would be easy.


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