http://starbrightillustrations.com/blog/2010/06/26/more-powerful-version-of-the-3d-game-spaceship/
One of the most things about creating this spaceship for Vega Strike (the open-source space simulation game) has been the warm glow of being part of the open source community. The players and developers on the Vega Strike forum have been hugely helpful in the creation of the spaceship. The forum thread where this spaceship has been making its slow progress towards being included in a future release of the game has now reached eight pages and has included discussions of the most intricate details of the game element design process. It has been absolutely invaluable to me, and there is still a long way to go.
I’ve also had a little success getting the game to work on my graphics cardless laptop. It turns out that you can force a game to use the ordinary cpu to calculate all the usual 3D tomfoolery. I found a link explaning how for my Ubuntu linux box, it’s a simple line of code, the same one that I have been using to keep Blender working on this box. It is really slow and jerky, even for a relatively simple game like Supertux, the linux downhill penguin racing game, but you never know, I might get the actual Vega Strike game working on my hopeless old laptop yet. If not it is still a lot of fun creating spaceships for it.


» PuppyLinux: GimpGraphics


