Latest pics of 3D game spaceship mesh as it hits 2 month mark

By The Illustrator  

new guns

with new mass drivers

This Blog has been telling the story of this 3D mesh in Blender for two months now. That sounds like a lot of time, but I’ve only been able to work less than every other day, and only for a few hours at a time. The amount of work that goes into every little change and refinement to make this spaceship more accurate to the game standard spaceship is enormous.

new feature

empty area 1 for game engine controlled turret

I’ve also noticed a new button in Blender. It seems that no matter how long you use this software there are always new surprises in store. It is a little button that makes a screen grab of the window you are working on. “Render This Window” it says helpfully as you hover over it with the mouse. So expect lots of pictures of work in progress like the one above from now on.

new feature2

second turret space

These two renders of the mesh as it is being worked on show the locations of a new feature that was asked for by the Vega Strike game community. The design process for this spaceship is heavily influenced by the feedback I’m getting on the Vega Strike site forum thread that I started.

cool game spaceship

cool, powerful game spaceship

I rendered this image of the spaceship just because I thought it looked cool. It does also give some idea of the complexity of the mesh that I’m building here. I’ve been assured that this won’t be a problem for the game engine.

I must admit that I’m not so sure, but I’m consoling myself with the idea that if the spaceship should turn out to have way too many polys for easy inclusion in the game, at least there’ll be some interesting posts to the blog while I try and sort the problem out.


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