http://starbrightillustrations.com/blog/2010/07/25/a-big-blue-light-in-blender-2-5-quick-and-dirty/
Hello from Starbright Illustrations. Visit my 3D sci-fi spaceship game site here.
I wanted a big blue light for the side of my spaceship model, to make it look high tech. I had already added a bunch of other greebles, boxes, panels etc, but a nice square illuminated panel would make an interesting change to the usual greebling I thought.
But the question was, how to do it?
I knew the look I was going for, a sort of backlit plastic panel sticking out of a dark are in a recess on the side of the spaceship, but I had no idea how to go about it. Instead of my usual plan, just Google up an answer, I decided to do some experimenting for myself.
First I used a transparent blue material for the panel and put a bright light behind it. The results were less than optimal, with the light flooding out over the rest of the model, and not looking particularly blue either.
I tried altering the settings on the light, and altering its position but always ended up with a dim panel not much different to the other ones on the spaceship, or something that looked like an explosion.
It was then that I had my great idea. In real life the source of the illumination for raytracing has to be inside the model, but Blender isn’t real life. What if I place my source outside and point it down at a panel with the hardness turned right down.
I’m very proud of my solution, and it only took me a couple of hours to come up with it. Of course if I had gone straight to google the solution would probably have been findable within minutes – but I wouldn’t have learned as much.
Read more about this spaceship model here.


» Starting UV unwrap on my 3D spaceship
» More texture for torpedo spaceship
» Guardian inspiration for my 3d CGI illustrations and…


