Magic Hour look for Spaceship mesh, in Blender 2.5

By The Illustrator  

Spaceship in sunset

Magic Hour

I’ve been messing about with the lighting in my Blender spaceship scene. I’ve now got a nice purple light coming in at the model horizontally, as though it is just climbing over a planet’s horizon, someplace in the outer reaches of the Vega Strike game universe. The magic hour look. Or at least that’s the idea.

I’ve also got the new ‘spikey’ engine housings in place. These are a design feature of Andolian spacecraft.

Dull grey spaceship

Cold and grey spaceship render

another grey one

grey spaceship

As you can probably see, this render was done before I started messing about with the light rig. The spaceship render is much flatter and greyer. It has a sort of icy beauty, but I much prefer the more colourful render.

I’ll be doing a bunch of renders with the new lighting, and hopefully more greebles, panels and navigation lights. Rather than bore you all with a new post every time I do a new render, I’ll just edit this post and add them here.

I’ll also just add blend file links to this post as progress is made with it. The current blend file for this spaceship is really starting to get where I want it to be. I can see myself doing a UV unwrap pretty soon if everything keeps going at this rate.

Well until the next edit….

Edit–

Another render…

new spaceship render 1

another render of this spaceship


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