I’ll have a P please Blender

By The Illustrator  

Spaceship interior

Spaceship interior with spacepeople

Today I was making a cute little spaceperson for the inside of my spaceship. I wanted to make sure that they were the same size as the pilot, who is already attached to the mesh. So I duplicated him, and then realised that I would have to split him away from the spaceship mesh to work on him better (to add a mirror modifier). The problem was I didn’t know the keyboard short cut to do this, and I couldn’t find it in the interface menus either. Not a real problem of course, not with Google to fall back on.

Here’s how to split a 3D Blender object mesh. The shor tcut is P. Tee hee. Unfortunately I find the letter P endlessly amusing. It’s my sad British toilet humour coming to the surface again. (P sounds like pee, tee hee). But I’m not the only one, ‘Can I have a P please?’ became the catchphrase of this 8os British quiz show host. So this is one keyboard short cut that I shouldn’t have too much trouble remembering.

Once the bit of the mesh I was interested in was separated I just added a mirror modifier, did the work I wanted and then clicked the apply button to turn the mirrored geometry into real geometry.

Then I had to stitch the two halves of my spaceman together vertex by vertex, but I think that usually wouldn’t be necessary. I’m hoping that that was just because I turned clipping on late and was working away from the origin. Any way..

Here is the new blend file with little spaceperson models to move around.


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