GIMP

Second Edition of the Spaceship Space Opera Role-Playing Game

second edition sci-fi RPG cover

I’ve been meaning to overhaul Extreme Future for a while now, and here that marvellous little sci-fi RPG is, finally done. I’m also writing a couple of genre novels too, one fantasy novel set in the world of Realms Fantasy Role Playing, and another for later release, set in the Extreme Future galaxy.

The Sci-Fi book in particular is proving a lot of fun. The background I’ve already designed for the role-playing game is so rich that it’s easy to come up with stories that’ll play out against it. The spaceships are particularly fun, with pages and pages devoted to them, which means I’ll have to include spaceships in the sci-fi book, as soon as the fantasy book is complete that is.

I’m already a third of the way with the book, and having the world already designed for the fantasy book makes writing it a lot easier, and as I’m into RPGs, I can publish this richly imagined fantasy world as a game, where other authors have their worlds in a pile of notes that nobody else ever sees. It’s a shame.

Updating the games does of course mean that I’ll have to redo the home page of the website, grr, but it’ll be worth it once everything is sorted out.

Spaceship Art and Character Sheet for Heroes in Time role-playin game

spaceship art

There is an ocean of starts, and this spaceship is designed to ride the swells. More work has been done on Heroes in Time again, and this time I’ve added a character sheet that can be downloaded for free.

The game itself is available here (just click the nice attractive banner, it goes directly to the Heores in Time page)

rpg drivethru game button link

Naturally the first place I turned for inspiration in designing the character sheet was Wikipedia. The wikipedia page on character sheets is huge, and has a lot of useful information, but I wanted to keep the sheet as simple as possible. Heroes in Time is a cinematic and generic game where a barbarian could easily encounter an astronaut, and the character sheet needs to be versatile enough to accommodate these two very different types of player character.

The various genres that player characters can be drawn from include.

modern horror

modern horror, and the legions of undead that have to be faced,

space dragon

other planets, and the monsters that inhabit them,

droid

the far future, and the droids that protect its treasures,

giant

primeval fantasy, and the giants that still walked the Earth,

magic

sword and sorcery, and its beautiful dangers,

mech

And what game would be complete without mech-on-mech combat.

 

Completely New RPG System

horse warrior

The new role-playing game is ready for release and it is a generic system that nevertheless comes with a huge range of settings, all tied together by a time traveling/ alternate histories theme. It is a very ambitious project and it will be a project that will be undergoing constant revision for a long time to come.

The new game is selling for a rock bottom price for 76 pages right now, but the price of the PDF will go up as work is done on the rules, background and art for this new concept in generic game systems, so it’s a great time to get in on the ground floor.

The PDF is available from
rpg drivethru game button link

RPG Drivethru provides a download link that is automatically updated as the newer versions of the game are released.

primeval monster

The conceit of the game is that characters will be recruited from across the timeline of a game world from primeval barbarians, through fantasy elves, swashbuckling pirates, steampunk adventurers, modern investigators, super spies, and cyberpunk operatives, to the psionic knights of space opera. All recruited by an enigmatic group of Temporal Guardians and all working together on the same team, ready to be deployed to any point in the history of the setting’s main planet, or the entire galaxy.

from swamps to stars and spaceships

Each type of character from each point in game time will bring a different mix of skills and experiences, and weapons and armor to make for hugely varied adventuring.

Dragons Illustration for Fantasy Role-Playing Game

dragons fro RPG

Dragons come to town

The word on Illustration Friday this week is Midsummer Night, and it reminded me of an illustration I included in ‘Realms’ – a fantasy role-playing game using a simplified version of FATE 2.  The idea behind the illustration is that a band of traveling entertainers comes to town, flown in by dragon.

The traveling entertainers are a cross between a circus, a theatre and a magic show. As the theatre is run by a mage powerful enough to have dragons as pack animals, the magic is, of course, the best part of the show.

In a role-playing game the dragon theatre could be a source of news, and the mage running things could be a powerful patron to a group of player characters.

fantasy rpg drivethru link

Realms is available from RPGDriveThru, a really big store full of games to download, and producing illustrations for the game system is one of the great pleasures of game design. as you can see from the cover of the core rule book, dragons are a favourite in my illustrations, and they are relatively common in the monster infested world of Realms. Coming to town on magical midsummer night they are a source of wonder, but encountered by the player characters as they delve into a deserted forest glade and wake the majestic and short tempered beast, they are a little more worrisome.

So check out Realms for dragons and a bunch of other fantasy monsters!

Superhero role-playing game set in a sci-fi future

mostly complete comicbook cover

sci-fi comic book cover midway

Who Needs a Spacesuit?

comic_book_cover

To Infinity and Beyond

I’m writing a new role-playing game. It’s going to be a game that tries to capture that special genre of superheroes who fight for truth and justice in a far-future sci-fi universe. I already have a role-playing game that simulates the type of far-future space opera setting where anything can happem. It’s called Extreme Future (and it’s available from the biggest RPG site out there RPGDriveThru).

 

I don’t just want to make a supplement to Extreme Future though. I have done supplements for the Extreme Future RPG before, such as the Fuwalda Spaceship Handbook. I want to do a whole future superhero themed game, so that I can build the whole game around a detailed superhero creation process. The game will be compatible with Extreme Future, and also with the fantasy RPG Realms too, and the most difficult part of all is that I want to include an entire episode of a superhero comic.

I’ve never really done sequential art before, but I’ve read a lot of comic books, especially from the sci-fi future hero genre, and I’ve always wanted to have a go. I’m going to be aiming for a style with the art that’s more Mike Mignola, and McMahon than the usual Eclipse style art you see in indie comics, and I’m hoping it will give the finished role-playing game a lot of character.

It’s going to be a challenging project, and as soon as it’s done it’ll be going on my RPG Publisher’s Page at RPGDriveThru, oh and of course their comic’s site too.

Ramming in Spaceship combat in sci-fi role-playing games

Ramming Speed, Captain!

Starship combat is an important element in the Extreme Future RPG, and I’ve been thinking about ramming rules lately. Initially I was just thinking about including the rules in the finished role-playing game core rules to cover all the eventualities. I thought it ramming would probably be used in actual play, just as a tactic of last resort, against extremely powerful spaceships and other foes that could not be harmed in any other way. But then I started to think again… It turns out that ramming is a tactic often used in naval battles, so why not with space navies as well. Ramming has been used from antiquity right up to almost the present day, with numerous incidents of ramming being recorded throughout WWII.

The speeds involved in ramming attacks by starships  in space would be unimaginably faster than those of a dreadnought on the high sees trying to ram a submarine however. There would have to be some element that made these encounters more like that between a boat and less like modern jet fighters, where ramming is suicidal and pretty much never occurs.

The answer is shields. If energy shields can deflect a few tons of mass being hurled at the target by a battery of gauss cannons, then perhaps it can cushion a ramming attack enough to result in a breached hull, but not instant destruction for either of the two starship combatants. That’s the theory that ended up convincing me, and that’s why ramming is a tactic that can be decisive in spaceship combat in Extreme Future.

Of course once you have breached the hull of your target, your job isn’t over. Boarding parties, power armour and droids have to be sent in if you want to stand a chance of taking your prize.

Sci-fi RPG ad

 

 

New tabletop sci-fi RPG resource to feature my illustrations.

rpg supplement at drivethru

The supplement on sale at DriveThruRPG.com.

 

I was recently approached to use some of my illustrations in the latest supplement from Draken Games. I was very happy to provide some illustrations, and most pleased to see the quality of the supplement when it was released. One of the problems with sci-fi role-playing games is that, unless they are copying a fictional setting such as Star Wars or Battle Star Galactica, it is very rare that the basic game includes much in the way of detail about the planets and equipment to be found in the game universe. Most games need to be fleshed out with packs of ready-made background colour – and Distant Vistas does this well.

Distant Vistas is a game resource in the style of the glossy hardback sci-fi books that we remember from our childhood days, telling of ‘future histories’ and featuring page after page of gorgeous airbrushed art work. It is science fiction told as fact, with plenty of illustrations thrown in the mix. The Sector described is far too large to describe in full – rather, Distant Vistas gives a flavour of it, with selected planets, cities, alien species, weapons and spacecraft described in detail… not to mention sports, culture, politics, religion and useful gadgets!

It is a resource full of information, ready to be easily slotted into an ongoing sci-fi tabletop role-playing game, or form the basis for a new game. It was a pleasure to be involved in a small way with its creation.

New look – again – for my sci-fi and role-playing game concept art portfolio website

new look for my concept art gallery

concept art site gets a new look

Starbright Illustrations is my sci-fi and role-playing game concept art showcase.

I’ve had a dull white background on my site for a really long time, and I wasn’t sure it was the best background to display my concept art illustrations against. I wanted something a little more concept artish and dramatic, and so now I have set one of my own illustrations – a digital concept painting of a space dragon attacking an unlucky spaceship – as the background for my site.

I’m writing the web page code for my site by hand, because the WYSIWYG editors I had been using were all too inflexible, and actually required more technical knowledge and hard work in, to get worse code out. This means that getting the new cool look to work has required a little messing about with my css and html. It was nothing too complex though, and although my pages are starting to be quite sophisticated, this change was just a matter of adding a few lines here and there to the code and making the text box on top of the image transparent.

I chose the dragon – although it will undoubtedly be replaced as I improve my digital painting skills, and produce illustrations I love more – because this fearsome monster is looking out at us through its baleful eye from the very top of the image, which means it can peek out from above the text box.

I think the whole thing now has a much more sci-fi, fantasy, role-playing game concept arty look now. So it might be a little while before the next redesign, but then again maybe not…

More work on the Space Dragon, and IF

dragon v spaceship

Dragon Vs Spaceship

I have done more work on the Space Dragon – it has its own space dragon rpg illustration page now – and I’ve added an old picture to Illustration Friday.

First the space dragon, I’ve been looking at a lot of images of lizards, to try and get a nice realistic looking space dragon. The spaceship in the image is a render from the 3D model, released under a creative commons license, I made. I rendered a picture of the 3D spaceship model and painted the dragon on top. I also added some detail to the model, like the rips in the hull the monster has made as it tries to winkle out the tasty little player character pilot of the spaceship.

space explorer

Space Explorer

The word on IF this week was ‘cultivate’ and it reminded me of one of the first pictures i painted after getting my graphics tablet. It’s an illustration of a peaceable spaceman cultivating the plants of a far-away planet.

I noticed a theme running through the two pictures in this blog post, and that is just how dangerous it can be for a character to go wandering around in the outer space of comic books, movies and role playing games. Real outer space can be dangerous too, but it probably has fewer dragons and bug-eyed monsters. Although just because we haven’t found any big scary monsters out there in the void yet doesn’t mean that there aren’t any lurking in wait for us.

Space dragon – a sci-fi monster for role-playing games

dragon eats spaceship

space dragon monster

I’ve always been a big fan of giant space monsters, however uncool they are with real sci-fi fans, and I really enjoy painting them. Giant space monsters are very infrequently encountered in more realistic games and TV shows like Star Trek and Eclipse Phase, but they are a fun addition to a more relaxed, space opera type game. I really like GURPS Space, because you can make the game anything you want it to be, more realistic like 2001 a Space Odyssey, or really B-movieish, like Buck Rogers.

The physics of an animal being able to survive in deep space, and fly through the void quick enough to catch a spaceship is fancyful in the extreme, but it makes for such a cool image that it’s hard to resist.

I’ve created this monster from bat wings, lizard feet and a lizard’s head. The great thing about the Internet is that if you need reference images for your illustration, they are just a Google search away. The image is far from finished of course, as soon as it is done, I’ll be adding it to my portfolio of sci-fi role-playing game art wonders. But it will need to lose all the blurry and smudgy bits, and have everything the same sharpness as the wings and feet.