Tag Archives: Blender

More work on the Space Dragon, and IF

I have done more work on the Space Dragon – it has its own space dragon rpg illustration page now – and I’ve added an old picture to Illustration Friday. First the space dragon, I’ve been looking at a lot of images of lizards, to try and get a nice realistic looking space dragon. The [...]

Yay! The UV Unwrap is Done!

OK! I finally got to the end of a UV Unwrap. This is where you take a 3D model and peel it like an orange, so you can paint on the peel (the UV unwrap) and wind it back on. Because my model is a spaceship my UV unwrap doesn’t look much like an orange [...]

New 3D Spaceship model with Blender 2.5

My model for the Vega Strike game still isn’t finished, and I’m beginning to think it’s a little too ambitious for my first proper UV unwrap. So today I created a nice simple spaceship model, in just a few hours. It has thousands fewer polygons than the Vega Strike spaceship (it has fewer polygons than [...]

UV Texture in Blender 2.5 without seams, am I crazy?

The UV unwrap is going well, and I haven’t needed to put any seams in place. In Blender 2.5, (I’m not sure if the previous system was the same, or if this is all new) all I have to do to UV unwrap is select faces from my model in the normal 3D window – [...]

3D spaceship with first test texture

As I said yesterday, I’m in the very initial stages of giving my 3D spaceship model a proper skin. Stage one was to create a test pattern skin for the model to see where the skin needs to be pushed and pulled before it can be painted. As you can see from the above render, [...]

Starting UV unwrap on my 3D spaceship

OK, this time for real, I’m actually starting the UV unwrap on my spaceship so that I can put a proper skin on it. I’ll be following the Vega Strike 3D model unwrapping tutorial so that the Franklin can be used in the Vega Strike game. (I’m calling it the “3D VIP Spaceship Model” for [...]

Be Vewy Qwiet, I’m hunting tris, again

As usual the latest renders and the blend file for this spaceship is at the dedicated game spaceship model project page. I’m aiming for a completely triangle free model. I’ve been reading my offline ebook of theBlender documentation wiki and I discovered that it is possible to select all the triangles on your model from [...]

Franklin deicated page, now with renders and a blend file

I’ve spent some time working on the project page for my latest spaceship work in progress. Before my little makeover it included just two images. It had an image of the latest render on the project and a render of the model as it originally very low poly appeared in the game. Now the page [...]

I’ll have a P please Blender

Today I was making a cute little spaceperson for the inside of my spaceship. I wanted to make sure that they were the same size as the pilot, who is already attached to the mesh. So I duplicated him, and then realised that I would have to split him away from the spaceship mesh to [...]

Magic Hour look for Spaceship mesh, in Blender 2.5

I’ve been messing about with the lighting in my Blender spaceship scene. I’ve now got a nice purple light coming in at the model horizontally, as though it is just climbing over a planet’s horizon, someplace in the outer reaches of the Vega Strike game universe. The magic hour look. Or at least that’s the [...]