Tag Archives: game illustration

This spaceship is getting gnarly

My spaceship illustration is coming on in leaps and bounds, getting more interesting all the time. It has twice as many greebles as the last time we saw it, and of course it was almost completely smooth when I rendered the mesh in Blender.

Learning how to do glass and stars in Blender

  I decided to use a royalty-free picture of space as a background to the spaceship I’m designing, but as you can see (left) it turned out to be a little bit, in your face. So I decided I could put a sheet of dark glass in front of it to take the edge off [...]

3D spaceship, step 2 of the Blender tutorial

Step two is just to add lots and lots more detail to the 3D Blender spaceship mesh I started in last post’s first installment of this tutorial. This is one of my favorite stages of the spaceship illustration process using Blender, the free 3D app. As I’m extending faces to form new shapes I try [...]

3D spaceship, stage by stage Blender tutorial

I was watching a TV show about the strange creatures that live on reefs and I was inspired to create a nice blue spaceship that has the shape of a manta ray. A workhorse spaceship of the kind that’s so useful in sci fi RPGs. The screen shot to the left is the first stage [...]

Blender Noob to Pro saves my bacon, and my giant robot

I just bought a magazine called 3D Artist at my local book store and it has gotten me all fired up about producing role-playing game illustrations in 3D again. I have been thinking about mechs and all things Battletech and MechWarrior and so it was natural that I would be producing giant mechanoid images for [...]