Tag Archives: game

Spaceship for Vega Strike, more hard SF

I’ve managed to get a couple of hours to hunch over blender and work on my spaceship model for the Vega Strike space simulation game. The spaceship now has more ‘realistic’, hard sf wings. Well they are not wings exactly because this is not a streamlined atmospheric spaceship design. So these features are more locations [...]

Giving up on 3D games – I’m going 2D

I’m reluctantly giving up on 3D games. With the rubbish gfx card in my laptop I just can’t play any game that requires the drawing of 3D objects. I can model 3D items for use in games using Blender, I’m working on this spaceship for Vega Strike right now, but I can’t play the game [...]

Blender’s pleasant distractions and games-based procrastination

I’m trying to think about my sometimes-seemingly-never-ending work on this spaceship from a new paradigm. Instead of simply smoothing the mesh and fixing it, I’m enriching it. Each change I make is an improvement, adding finish and detail to make the model – when it one-day gets finished – more interesting. Right now I’m working [...]

Vega Strike 3D spaceship model for redesign decided

The 3D spaceship thread that I started over at the Vega Strike forums is turning into an invaluable training aid, at least for me with my spaceship obsession. After considering a few of the in-game models that needed a makeover we have finally decided on a candidate for my tender mercies – The Franklin. http://starbrightillustrations.com/blog/wp-content/uploads/2010/04/franklin_render.jpeg [...]

Beginnings of a Witch’s Cat and Another Mech Obsessive’s Blog

I took the head of my latest work-in-progress RPG mech and I’m using it to create a cat for a cute animation. The cat is still looking very robotic – even after hours of work – so I’ve placed it against a strange moon like irradiated background for now. Though perhaps a robot moon cat [...]

Mech design gets colour and D20 Dungeons review

The drawing of my new mech design that I started in my last post is slowly taking shape. It has some basic colours now, but I do like the black and white look of the original Battletech Technical Readouts, so I hesitated a little bit before adding any colour at all. But the rest if [...]