Tag Archives: mesh

Vertex in the wrong place on your 3D mesh? Just snap, dot and scale to slide it.

In the months I’ve spent getting to grips with Blender the free 3D modeling suite I had long assumed that once you left the x, y, z orientation you had to place vertexes by hand because you can’t lock the direction of movement anymore, turns out I was wrong. The edge of the wing on [...]

Using Edge Split in Blender to make my Spaceship model look less melted.

I’m using the modifier suggested here in this Blender wiki page to add some definition to my spaceship mesh. It’s a do-over of the Franklin, a model from the Vega Strike open-source space trading and combat game – or at least that’s the intention. At the moment my mesh is “set smooth” which makes it [...]

Designing Another Spaceship (with mesh and textures) – Orbiting a Planet

Now that I have my second copy of Blender installed on my Puppy Linux laptop I’ve actually stopped faffing around with disk partition and installing codecs and started modeling again – not Kate Moss modeling, 3D computer generated art modeling. And it seems I’m not the only one, I recently found this this cool thread [...]

Blender – Hairball for my 3D Cute Character Animation

I’m a literal minded person and so as I need advice on creating the next step in my 3D animation, which is to get the ball that my cat spits out to look less like a beach ball and more like a hairball, I typed Blender Hairball into Google, and here’s what I found. It [...]

Solved Rotate and Add Mesh problem thanks to – Blender Artists Forums

  Thank goodness for the internet and the brave nerds who post their problems there. In my latest fight with Blender (it had started refusing to add meshes, but actually it was adding them, just way, way, way off screen) I started pushing buttons pretty much at random in the vague, hail Mary, hope of [...]

My 3D spaceship model is looking more powerful

I’m happy with my stars as the dim far away stars, but I need some bright foreground ones as well. This pdf Blender tutorial for getting good 3D stars was a very interesting read. It goes into great depth about which buttons to press and which sliders to slide and why, but it’s based on [...]

Blender Noob to Pro saves my bacon, and my giant robot

I just bought a magazine called 3D Artist at my local book store and it has gotten me all fired up about producing role-playing game illustrations in 3D again. I have been thinking about mechs and all things Battletech and MechWarrior and so it was natural that I would be producing giant mechanoid images for [...]

Starhound spaceship illustration for SF RPGs, after a little more work.

I just checked my Google analytics results for the month, and I discovered that by far the largest number of visitors to my  site come from the Google Images search engine. For this month alone Google images has sent me hundreds of visitors. Well it seems what I have to do is keep posting images, [...]

Mirror Model is essential for 3D spaceship design in Blender, and here’s how to do it.

      Mirror modeling is easy in trueSpace, and helps in producing great symmetrical spaceships for role-playing game illustrations, but it’s not so easy in Blender. A common technique is to model one half of an object and use Alt D to create a linked duplicate which can then be mirrored on one axis [...]

More role-playing game related robo-fun

My new 3D mesh droid model for Traveller the science fiction role-playing game is slowly taking shape, and it is going to make a nice illustration when it’s done. I’m also well on the way with the background detail that will give life to this role-playing game item of equipment (or even NPC). Here is [...]