Tag Archives: spaceship

Magic Hour look for Spaceship mesh, in Blender 2.5

I’ve been messing about with the lighting in my Blender spaceship scene. I’ve now got a nice purple light coming in at the model horizontally, as though it is just climbing over a planet’s horizon, someplace in the outer reaches of the Vega Strike game universe. The magic hour look. Or at least that’s the [...]

High? polycount spaceship, Blender

I’ve been wondering what the polycount on my spaceship model is for quite some time. Today Morpheus (a member at sci-fi meshes – where I’ve posted a couple of renders of this model as a work in progress) asked my polycount and prompted me to act. After a bit of Googling I found out that [...]

Spaceship Engines, not real ones, 3D ones for games

My spaceship (the one I’m creating for *Vega Strike (whether it ever ends up being used there or not, it sure is fun designing it)) is intended to be *Andolian. As you can see in this part of the design thread for my spaceship on the game site forums, there has been a very beautiful [...]

Spaceship, now without weapons

In the latest twist of fate for the 3D spaceship model I’m designing here at Starbright for the Vega Strike game we have decided that it should lose the guns. You might think it sounds a little strange that a bunch of space gamers want to voluntarily strip their spaceships of guns, but it is [...]

Blender’s pleasant distractions and games-based procrastination

I’m trying to think about my sometimes-seemingly-never-ending work on this spaceship from a new paradigm. Instead of simply smoothing the mesh and fixing it, I’m enriching it. Each change I make is an improvement, adding finish and detail to make the model – when it one-day gets finished – more interesting. Right now I’m working [...]

3D Spaceship mesh gets a docking claw

I’ve been tweaking the mesh for my Vega Strike spaceship again, but at the same time I’ve also been adding a bit of detail here and there. As you can see in the render above the diplomatic shuttle spaceship now has a few new aerials poking out of the top and a pair of docking [...]

Easy peasy UV unwrap – bad but easy (Blender)

I’ve got UV unwrap working. It’s nothing to do with python scripts anymore. In Blender 2.49 – the version I’m using – UV unwrap is integrated directly into the interface. I found out how on this Blender 3D advice page. All you have to do is open a UV window. Highlight all the faces on [...]

My first Blender UV unwrap – wish me luck

OK, first question, what on Earth is a UV unwrap? Does it have anything to do with UV light? Well apparently not. Here is what Wikipedia has to say about UV unwrapping, but basically it is a process of adding U and V coordinates to the X, Y and Z coordinates the model already has, [...]

Using Edge Split in Blender to make my Spaceship model look less melted.

I’m using the modifier suggested here in this Blender wiki page to add some definition to my spaceship mesh. It’s a do-over of the Franklin, a model from the Vega Strike open-source space trading and combat game – or at least that’s the intention. At the moment my mesh is “set smooth” which makes it [...]

My 3D spaceship model is looking more powerful

I’m happy with my stars as the dim far away stars, but I need some bright foreground ones as well. This pdf Blender tutorial for getting good 3D stars was a very interesting read. It goes into great depth about which buttons to press and which sliders to slide and why, but it’s based on [...]