Tag Archives: trueSpace

Mirror Model is essential for 3D spaceship design in Blender, and here’s how to do it.

      Mirror modeling is easy in trueSpace, and helps in producing great symmetrical spaceships for role-playing game illustrations, but it’s not so easy in Blender. A common technique is to model one half of an object and use Alt D to create a linked duplicate which can then be mirrored on one axis [...]

I got Blender working (yippee). Now I have three free 3D engines sitting on my desktop.

My new free 3D graphics suite, Blender (it’s free), seems to have an even steeper learning curve than trueSpace, and the interface looks much more sparse and austere, professional I guess. But these 3D content creation packages are perfect for producing illustrations for science fiction role-playing games, and so it’s worth the effort. I mentioned [...]

3D Models marketplace for trueSpace

I’m really into trueSpace right now, why? Because it’s free and it works on my computer; blender and a couple of other programs are free too, but trueSpace was the only one my poor graphics card could handle. Apparently it’s graphics cards that are throwing a spanner in the works when a 3D engine refuses [...]

My 3D robot illustration for Traveller is starting to look good

After a couple of hours more work on my 3D droid illustration for my science fiction role-playing game setting, for Traveller, I think I’ve made a breakthrough. The image of the robot is starting to look more like a finished illustration, and less like a work in progress. I have used Photoshop to put a [...]

Photo safari, on the hunt for futuristic looking backgrounds for my 3D models of robots and spaceships.

  I just got back from Gasometer, a district of Vienna, where there is a treasure trove of empty, futuristic looking buildings. Thanks to the international financial crisis these buildings are almost completely deserted, which makes getting empty shots to go behind my 3D role-playing game art all too easy, and adds to the feeling [...]

More role-playing game related robo-fun

My new 3D mesh droid model for Traveller the science fiction role-playing game is slowly taking shape, and it is going to make a nice illustration when it’s done. I’m also well on the way with the background detail that will give life to this role-playing game item of equipment (or even NPC). Here is [...]

3D droid illustration for science fiction role-playing games like Traveller, progress report

  This 3D droid illustration for science fiction role-playing games has started to look less like a lifeless sculpture, in fact it has started to run. As you can see from the previous two posts, which both have previous iterations of this 3D droid design, there has been a lot of progress – but there [...]

Vane Tempest, a cool and dangerous planet to adventure on in the Traveller RPG

  The 3D mech illustration for science fiction role-playing games starts to take shape – compare to the early stages of this 3D mechanoid illustration Vane Tempest, a cool and dangerous place to adventure in the Traveller RPG I love mining/harvesting planets, and not just because of dune. I grew up in a northern mining [...]

Working on a new Traveller robot design

I’m working on a new design for a robot for use in science fiction role-playing games such as Traveller. It will join the droids I have already designed for my own science fiction space opera Traveller setting. The robot is based on the outrider robot from the science fiction short story I am writing, which [...]

Back in trueSpace making the next 3D spaceship science fiction role-playing game illustration

I’m having to create this 3D model in five minute bursts, because my real job, translation, is really busy right now. That might be a good thing however, giving the subconscious a good chance to work on the 3D mesh between sessions on the computer. Here we can see a very simple 3D shape with [...]