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Visit the Starbright Illustrations Blog to see the latest images I'm working on and find out about the latest tips I've discovered. Email me at fitzpatrickbrett at yahoo.co.uk with the details of your illustration job for a quote. |
Space Explorer, a sci-fi digital painting tutorial Before
I was forced to switch to Linux by the untimely death of my Windows
computer i had a working graphics tablet. My graphics tablet was a
wonderful thing, very comfortable to use, very responsive and
surprisingly cheap. Unfortunately it was also very new to the market
and there is still no Linux support for it, although some super nerds
have gotten it going on Ubuntu. Anyway back in those days when it was
still working I would spend hours sketching away with it in either GIMP
or Photoshop as the fancy took me, and this illustration is the result
of one of those happy sketching sessions with my ol' Wacom Bamboo - OK
actually, as you can read in this series of GIMP
tutorial posts, it took two or three sessions to get this complex
digital painting to the stage you see it here.Limiting the pallet is about using as few colours on the image as possible. Some very effective images by the likes of Frank Frazetta use only one colour in the background and another in the foreground, with a few dashes of other colours here and there. With all the different areas of colour this image looks a bit like a pizza, but by the end of the process it will have unified into a more moody and interesting looking whole. I've pushed the spaceship in the background further away from the action, unable to help the poor spaceman in the foreground, by adding a white layer between the spaceships layer and the foreground layers. Then I just turned down the opacity of the layer to leave a white haze which nicely simulates the way an atmosphere adds distance in an illustration. It's not at all tricky to do in GIMP, but you have to remember to make sure that the layer you want to make semitransparent has an alpha channel (the alpha channel is where GIMP stores information about how transparent or solid a bit of the final image should be). If there is no alpha channel, just click the button to add one. This is the second repose of the foreground spaceman, and once I had the pose right, because I had made sure to keep him on a separate layer, it was the easiest thing in the world to scale him up to fill almost the entire left hand side of the image and make him the main focus of the illustration. Take a look at the image and try to work out which element of the illustration I worked on next. No prizes for guessing it was the monster. I also suggested where the areas of deepest shadow would be, on the underside of the monsters belly and in the deep recesses of its eye sockets. I then added a bit of the detail you can now see at the edge of the monster, spikes, warts bobbles and that sort of thing. |